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Version: 1.21.2 - 1.21.3

Data Components

Data components are key-value pairs within a map used to store data on an ItemStack. Each piece of data, such as firework explosions or tools, are stored as actual objects on the stack, making the values visible and operable without having to dynamically transform a general encoded instance (e.g., CompoundTag, JsonElement).

DataComponentType

Each data component has an associated DataComponentType<T>, where T is the component value type. The DataComponentType represents a key to reference the stored component value along with some codecs to handle reading and writing to the disk and network, if desired.

A list of existing components can be found within DataComponents.

Creating Custom Data Components

The component value associated with the DataComponentType must implement hashCode and equals and should be considered immutable when stored.

note

Component values can very easily be implemented using a record. Record fields are immutable and implement hashCode and equals.

// A record example
public record ExampleRecord(int value1, boolean value2) {}

// A class example
public class ExampleClass {

private final int value1;
// Can be mutable, but care needs to be taken when using
private boolean value2;

public ExampleClass(int value1, boolean value2) {
this.value1 = value1;
this.value2 = value2;
}

@Override
public int hashCode() {
return Objects.hash(this.value1, this.value2);
}

@Override
public boolean equals(Object obj) {
if (obj == this) {
return true;
} else {
return obj instanceof ExampleClass ex
&& this.value1 == ex.value1
&& this.value2 == ex.value2;
}
}
}

A standard DataComponentType can be created via DataComponentType#builder and built using DataComponentType.Builder#build. The builder contains three settings: persistent, networkSynchronized, cacheEncoding.

persistent specifies the Codec used to read and write the component value to disk. networkSynchronized specifies the StreamCodec used to read and write the component across the network. If networkSynchronized is not specified, then the Codec provided in persistent will be wrapped and used as the StreamCodec.

warning

Either persistent or networkSynchronized must be provided in the builder; otherwise, a NullPointerException will be thrown. If no data should be sent across the network, then set networkSynchronized to StreamCodec#unit, providing the default component value.

cacheEncoding caches the encoding result of the Codec such that any subsequent encodes uses the cached value if the component value hasn't changed. This should only be used if the component value is expected to rarely or never change.

DataComponentType are registry objects and must be registered.

// Using ExampleRecord(int, boolean)
// Only one Codec and/or StreamCodec should be used below
// Multiple are provided for an example

// Basic codec
public static final Codec<ExampleRecord> BASIC_CODEC = RecordCodecBuilder.create(instance ->
instance.group(
Codec.INT.fieldOf("value1").forGetter(ExampleRecord::value1),
Codec.BOOL.fieldOf("value2").forGetter(ExampleRecord::value2)
).apply(instance, ExampleRecord::new)
);
public static final StreamCodec<ByteBuf, ExampleRecord> BASIC_STREAM_CODEC = StreamCodec.composite(
ByteBufCodecs.INT, ExampleRecord::value1,
ByteBufCodecs.BOOL, ExampleRecord::value2,
ExampleRecord::new
);

// Unit stream codec if nothing should be sent across the network
public static final StreamCodec<ByteBuf, ExampleRecord> UNIT_STREAM_CODEC = StreamCodec.unit(new ExampleRecord(0, false));


// In another class
// The specialized DeferredRegister.DataComponents simplifies data component registration and avoids some generic inference issues with the `DataComponentType.Builder` within a `Supplier`
public static final DeferredRegister.DataComponents REGISTRAR = DeferredRegister.createDataComponents(Registries.DATA_COMPONENT_TYPE, "examplemod");

public static final Supplier<DataComponentType<ExampleRecord>> BASIC_EXAMPLE = REGISTRAR.registerComponentType(
"basic",
builder -> builder
// The codec to read/write the data to disk
.persistent(BASIC_CODEC)
// The codec to read/write the data across the network
.networkSynchronized(BASIC_STREAM_CODEC)
);

/// Component will not be saved to disk
public static final Supplier<DataComponentType<ExampleRecord>> TRANSIENT_EXAMPLE = REGISTRAR.registerComponentType(
"transient",
builder -> builder.networkSynchronized(BASIC_STREAM_CODEC)
);

// No data will be synced across the network
public static final Supplier<DataComponentType<ExampleRecord>> NO_NETWORK_EXAMPLE = REGISTRAR.registerComponentType(
"no_network",
builder -> builder
.persistent(BASIC_CODEC)
// Note we use a unit stream codec here
.networkSynchronized(UNIT_STREAM_CODEC)
);

The Component Map

All data components are stored within a DataComponentMap, using the DataComponentType as the key and the object as the value. DataComponentMap functions similarly to a read-only Map. As such, there are methods to #get an entry given its DataComponentType or provide a default if not present (via #getOrDefault).

// For some DataComponentMap map

// Will get dye color if component is present
// Otherwise null
@Nullable
DyeColor color = map.get(DataComponents.BASE_COLOR);

PatchedDataComponentMap

As the default DataComponentMap only provides methods for read-based operations, write-based operations are supported using the subclass PatchedDataComponentMap. This includes #setting the value of a component or #removeing it altogether.

PatchedDataComponentMap stores changes using a prototype and patch map. The prototype is a DataComponentMap that contains the default components and their values this map should have. The patch map is a map of DataComponentTypes to Optional values that contain the changes made to the default components.

// For some PatchedDataComponentMap map

// Sets the base color to white
map.set(DataComponents.BASE_COLOR, DyeColor.WHITE);

// Removes the base color by
// - Removing the patch if no default is provided
// - Setting an empty optional if there is a default
map.remove(DataComponents.BASE_COLOR);
danger

Both the prototype and patch map are part of the hash code for the PatchedDataComponentMap. As such, any component values within the map should be treated as immutable. Always call #set or one of its referring methods discussed below after modifying the value of a data component.

The Component Holder

All instances that can hold data components implement DataComponentHolder. DataComponentHolder is effectively a delegate to the read-only methods within DataComponentMap.

// For some ItemStack stack

// Delegates to 'DataComponentMap#get'
@Nullable
DyeColor color = stack.get(DataComponents.BASE_COLOR);

MutableDataComponentHolder

MutableDataComponentHolder is an interface provided by NeoForge to support write-based methods to the component map. All implementations within Vanilla and NeoForge store data components using a PatchedDataComponentMap, so the #set and #remove methods also have delegates with the same name.

In addition, MutableDataComponentHolder also provides an #update method which handles getting the component value or the provided default if none is set, operating on the value, and then setting it back to the map. The operator is either a UnaryOperator, which takes in the component value and returns the component value, or a BiFunction, which takes in the component value and another object and returns the component value.

// For some ItemStack stack

FireworkExplosion explosion = stack.get(DataComponents.FIREWORK_EXPLOSION);

// Modifying the component value
explosion = explosion.withFadeColors(new IntArrayList(new int[] {1, 2, 3}));

// Since we modified the component value, 'set' should be called afterward
stack.set(DataComponents.FIREWORK_EXPLOSION, explosion);

// Update the component value (calls 'set' internally)
stack.update(
DataComponents.FIREWORK_EXPLOSION,
// Default value if no component value is present
FireworkExplosion.DEFAULT,
// Return a new FireworkExplosion to set
explosion -> explosion.withFadeColors(new IntArrayList(new int[] {4, 5, 6}))
);

stack.update(
DataComponents.FIREWORK_EXPLOSION,
// Default value if no component value is present
FireworkExplosion.DEFAULT,
// An object that is supplied to the function
new IntArrayList(new int[] {7, 8, 9}),
// Return a new FireworkExplosion to set
FireworkExplosion::withFadeColors
);

Adding Default Data Components to Items

Although data components are stored on an ItemStack, a map of default components can be set on an Item to be passed to the ItemStack as a prototype when constructed. A component can be added to the Item via Item.Properties#component.

// For some DeferredRegister.Items REGISTRAR
public static final Item COMPONENT_EXAMPLE = REGISTRAR.register("component",
// register is used over other overloads as the DataComponentType has not been registered yet
registryName -> new Item(
new Item.Properties()
.setId(ResourceKey.create(Registries.ITEM, registryName))
.component(BASIC_EXAMPLE.get(), new ExampleRecord(24, true))
)
);

If the data component should be added to an existing item that belongs to Vanilla or another mod, then ModifyDefaultComponentEvent should be listened for on the mod event bus. The event provides the modify and modifyMatching methods which allows the DataComponentPatch.Builder to be modified for the associated items. The builder can either #set components or #remove existing components.

// Listened to on the mod event bus
@SubscribeEvent
public void modifyComponents(ModifyDefaultComponentsEvent event) {
// Sets the component on melon seeds
event.modify(Items.MELON_SEEDS, builder ->
builder.set(BASIC_EXAMPLE.get(), new ExampleRecord(10, false))
);

// Removes the component for any items that have a crafting remainder
event.modifyMatching(
item -> !item.getCraftingRemainder().isEmpty(),
builder -> builder.remove(DataComponents.BUCKET_ENTITY_DATA)
);
}

Using Custom Component Holders

To create a custom data component holder, the holder object simply needs to implement MutableDataComponentHolder and implement the missing methods. The holder object must contain a field representing the PatchedDataComponentMap to implement the associated methods.

public class ExampleHolder implements MutableDataComponentHolder {

private int data;
private final PatchedDataComponentMap components;

// Overloads can be provided to supply the map itself
public ExampleHolder() {
this.data = 0;
this.components = new PatchedDataComponentMap(DataComponentMap.EMPTY);
}

@Override
public DataComponentMap getComponents() {
return this.components;
}

@Nullable
@Override
public <T> T set(DataComponentType<? super T> componentType, @Nullable T value) {
return this.components.set(componentType, value);
}

@Nullable
@Override
public <T> T remove(DataComponentType<? extends T> componentType) {
return this.components.remove(componentType);
}

@Override
public void applyComponents(DataComponentPatch patch) {
this.components.applyPatch(patch);
}

@Override
public void applyComponents(DataComponentMap components) {
this.components.setAll(components);
}

// Other methods
}

DataComponentPatch and Codecs

To persist components to disk or send information across the network, the holder could send the entire DataComponentMap. However, this is generally a waste of information as any defaults will already be present wherever the data is sent to. So, instead, we use a DataComponentPatch to send the associated data. DataComponentPatches only contain the patch information of the component map without any defaults. The patches are then applied to the prototype in the receiver's location.

A DataComponentPatch can be created from a PatchedDataComponentMap via #patch. Likewise, PatchedDataComponentMap#fromPatch can construct a PatchedDataComponentMap given the prototype DataComponentMap and a DataComponentPatch.

public class ExampleHolder implements MutableDataComponentHolder {

public static final Codec<ExampleHolder> CODEC = RecordCodecBuilder.create(instance ->
instance.group(
Codec.INT.fieldOf("data").forGetter(ExampleHolder::getData),
DataCopmonentPatch.CODEC.optionalFieldOf("components", DataComponentPatch.EMPTY).forGetter(holder -> holder.components.asPatch())
).apply(instance, ExampleHolder::new)
);

public static final StreamCodec<RegistryFriendlyByteBuf, ExampleHolder> STREAM_CODEC = StreamCodec.composite(
ByteBufCodecs.INT, ExampleHolder::getData,
DataComponentPatch.STREAM_CODEC, holder -> holder.components.asPatch(),
ExampleHolder::new
);

// ...

public ExampleHolder(int data, DataComponentPatch patch) {
this.data = data;
this.components = PatchedDataComponentMap.fromPatch(
// The prototype map to apply to
DataComponentMap.EMPTY,
// The associated patches
patch
);
}

// ...
}

Syncing the holder data across the network and reading/writing the data to disk must be done manually.